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The last of us sarah 3d model
The last of us sarah 3d model











the last of us sarah 3d model

I will place the assets that I want to outsource on a separate board where they can be gradually reviewed along each step of the creation process. From here I will decide which units to work on. These requests will be added to my 3D art board in Miro where I will sort them by things like priority and country. To manage all of these requests we use Miro which is a useful tool to manage a lot of images and text. There were a lot of interesting vehicles and uniforms during World War 2 so this helps keep things interesting! You never know what can end up being requested. Doing research and finding material is time-consuming work so this is very useful to get things started. As a studio, what do we want to commit to? Because it’s a huge commitment – monetary, time, passion, talent, so you think about all the opportunity costs that come with that.First of all, I will receive a bunch of 3D art requests from our awesome content designers that will provide me with some general information as well as some reference images and useful links to help explain what they want to be added to the game. I like to fully explore all of those, then look at, like: okay, we have all of these ideas in front of us.

the last of us sarah 3d model the last of us sarah 3d model the last of us sarah 3d model

"After we finish one of our big titles," Druckmann explained, "we take a long time to explore different ideas, whether it’s going to be Last of Us III, whether it's something new, whether there's some old franchise we want to go back to. With two games, now there’s starting to be a pattern – now I feel like there are some structural and thematic themes you'd have to stick to if you're making a third game." It seems that Naughty Dog is currently exploring what to do next. With one game, there’s no pattern of what a franchise is. "We’ve now had two games that I feel speak to something universal as well as telling a very personal story for these characters. , I've been thinking about it for seven years, between when the last game came out and when this came out You want to make sure you’re jazzed by the idea that you have, it feels like it’s challenging. Druckmann says there's been "quite a bit" of discussion internally about a Part 3, but pointed out how much work is involved in making a game like this a reality: "These games take so much to make.













The last of us sarah 3d model