
While I don't think the forums filled with posts about every other game engine out there would be good. It's the users that add the real value and my guess is that many of us here have an interest in other game dev products in addition to Unity.

But in the end that is all it is just a product. At the least to not come across like we are threatened or angered simply because someone is talking favorably about another product. Possibly preferring a more straightforward programming paradigm although for all we know he used composition and everything works similar to Unity in his dev environment.Ĭlick to expand.I know that.

I am sure he could have used GMS or Unity to do it but he must have liked something better about the route he chose. Stardew Valley was created in C# and XNA. They can make anything as easy or as advanced as they want.

But it just is a matter of personal preference.Īgain people can use whatever they want. Basically GMS seems focused on rapid 2D game creation. Of course, a person can build their own or use Tiled and write their own tileengine or get something from the store or simply not use tile maps at all. In Unity as far as I know there still isn't a built-in tile map editor and engine. I'd say it's probably just being able to more naturally connect with the GMS workflows and all of the integrated tools would play a big part in that. It could be an artistic level difference I suppose. That implies a knowledge or skill level difference and from what I've seen Unity gets more first-time game devs than probably any other game engine. I don't think everyone using GMS are unable to handle Unity.

Personally, I make pixel art with the editor or use already made game art and simply edit them to my liking.A person can use whatever they want to get the job done. It’s almost like creating a cartoon doodle in a sticky note pad and flipping the pages to create a “mini-show.” Animations can be used to show your character running, jumping, flying or any other effect that you can think of! To design your own pixel art, you can use the editor built into Game Maker Studio (for when you edit sprites). Animations are very simple to make, especially in a 2D game – animations are basically a collection of images positioned slightly different than the first image. With the built-in image editor, Game Maker Studio makes it very easy to create your sprites from scratch, edit existing sprites and even create animations. The object is the controller of the operation it tells the sprite what to do and how to act. The sprite is what’s behind the scenes the image of what an object is. As stated in a document from YoYoGames, “Sprites are generally the visual representations of objects with the game you are creating.” To put it into perspective, a sprite is basically the human body and the object is human consciousness.
